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Divide and destroy v 5 7 warcraft 311/14/2022 Where immersion through story might be lacking, the same cannot be said for The Division's graphics. At the very least, it not only makes any attempt at playing The Division solo a pretty soulless affair, it feels like a missed opportunity to elevate expectations of what a massively multiplayer game can and should achieve on the narrative front. I can appreciate that Ubisoft probably felt that going heavy on the cinematics and narrative in a primarily multiplayer game could've been wasteful, but its weak presence dampens the roleplaying investment you might typically look for in an RPG, and reminisces of similar failings found in their other AAA franchises. There are hundreds of them too, giving completionists a lot to think about. There's an immersive Watch Dogs-like voyeurism about going through a discarded cell phone or abandoned CCTV clip, seeing glimpses of The Division's virtual inhabitant's lives. The vast amount of narrative items does help to give the game's world some believability. Much of the game's narrative and character development is hidden away in collectable CCTV footage, mobile phone recordings or 'Echo' events, which show you scenes from a prior event in augmented reality. Why did hundreds of city sanitation workers become insane, murderous pyromaniacs? How was one person able to rally scores of prison inmates into an organized militia? There are answers to some of these questions, but Ubisoft makes you dig for them. There are no zombies, fantasy creatures or aliens to give the world flavor, so to under-develop the narrative surrounding the game's enemy factions comes across as unusually stark. Taking on a real-world setting for this type of game has clearly been a challenge.
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